// CommandInterface.h
//
// Copyright (c) 2008 Bojan Rajkovic
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//

#ifndef _COMMAND_INTERFACE_H_
#define _COMMAND_INTERFACE_H_ 1

#include "Keycounter.h"
// We need both, we'll check for them in cmake and fatal error out if we don't have them
#include <boost/algorithm/string.hpp>
#include <signal.h>
#include <vector>

using namespace LinPulse;

namespace LinPulse {
	
	class CommandInterface {
	
		private:
		
			Keycounter* keycounter;
			UNIXListenerSocket* commandSocket;
		
		public:
			
			// Constructor
			CommandInterface(Keycounter* keycounter) {
				this->keycounter = keycounter;
				#ifdef DEBUG
				Utility::LogMessage("Created command interface.", M_INFO);
				#endif
			}
			~CommandInterface() {
				#ifdef DEBUG
				Utility::LogMessage("Destroying command interface.", M_INFO);
				#endif
				delete commandSocket;
				delete keycounter;
			}
			// Sets up the command interface. This means creating the UNIX socket, setting it up,
			// and going into an Accept() loop.
			void Run();
			
	};
}

#endif
